i mean. this is pretty good looking art, and would make for a good addition to the game, and even if it never gets added, have some fun alongside development :)
slurmygunch
Recent community posts
There's a part where a slime is in a pit one square below the player, and if the player is prone to being immediately fucked as soon as they touch an enemy, the slime can actually initiate the animation from a square below and to the right of the player, causing the player to get stuck in the floor as the slime comes to the player's horizontal axis but the player comes to the slime's vertical axis. Should probably make it so that who's teleported to whom is consistent across both axes.
You've got a good approach to these updates, clearly, with how you prefer to tie concepts to gameplay directly. That's something I think you should make a rule, if anything, because a cohesive game is better than not cohesive. My two cents is to make the mechanics tied to these concepts reflect what kind of mindset you have to be in to perform them, and what that would really do to a person. Corruption of Champions does this well with their corruption meter, which makes you sluttier the higher it is, and is gained from doing slutty things, meanwhile keeping it low keeps your mind clear and focused.
good base of a game. clearly buggy and deeply unfinished, and the animations are all a bit low quality, but the art is good, the concept is appealing, and the playable character is very attractive. i look forward to a more complete version.
also how the HELL do i get through the door with a heart next to it.